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3.9 KiB

CMaNGOS -- History of visible changes

This file is part of the CMaNGOS Project. See Copyright file for Copyright information

Most of our code is released under the GPL v2, a copy is shipped with the file LICENSE.

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Please submit bug reports at our bugtracker at:

See the file for details!

Version 0.12

  • Migrate from SVN to GIT.
  • Implemented arena system.
  • Start using Adaptive Communication Environment (ACE) framework v.5.6.6 in server network code.
  • Update Visual Leak Detector lib to Version 1.9g (beta).
  • Upgrade to client version 2.4.3 (build 8606).

Version 0.11

  • Lots of improvements in the spell system.
  • Now use Mersenne Twister random number generator.
  • MySQL client libs updated to 5.0.56.
  • Upgrade to client version 2.4.2 (build 8278).

Version 0.10

  • master looter lot mode,
  • FFA PvP zones and FFA PvP server type support,
  • Guild Banks,
  • unique equipped items support, including gems,
  • talent inspecting,
  • PostgreSql support,
  • sockets library updated to v.2.2.9 version,
  • 64-bit binaries building at Windows,
  • Upgrade to client version 2.3.0 (build 7561).

Version 0.9

  • recipes discovery system support,
  • more auras, effects, spells, and talents working,
  • players queue at login support,
  • mangosd/realmd as Windows services support,
  • autogeneration mangosd/realmd crash reports (Windows only),
  • Visual Studio 2008 Express and Pro support,
  • division Mangos DataBase to MangosDB(WorldDB) and CharactersDB.
  • Upgrade to client version 2.2.3 (build 7359).

Version 0.8

  • battleground support,
  • gender specific creatures,
  • game objects triggering more scripts,
  • more auras, effects, spells, and talents working,
  • dungeon specific data,
  • localization support for data,
  • vmaps for line of sight handling,
  • build support for OpenBSD and FreeBSD,
  • Upgrade to client version 2.1.3 (build 6898).

Version 0.7, Codename "Eye of the Storm"

  • Full rewrite of the GNU autotools based build system, in order to smooth and clean up the build process.
  • Full rewrite of the Windows build system, allowing MaNGOS to be built from Visual C++ 2003 Toolkit, Visual C++ 2003, Visual C++ 2005.
  • Upgrade to client version 2.0.12 (build 6546).

Version 0.6, Codename "Black Dragonflight"

  • MaNGOS development moved to
  • A lots of speed improvements to data handling and data transfer have been completed.
  • Mail, auction house, profession, creature, and game object systems have seen a lot of improvements and can be considered feature complete. Some minor bugs still are left.
  • Rest system has been finished.
  • Initial pet stable support has been added.
  • PvP and duel system have seen lots of improvements
  • Guilds are not just a myth anymore. Coming closer to full guild support.
  • Taxi and transport system is close to a fully working system.
  • A lot more has been added.

Version 0.5, Codename "Stable Master"

  • Core stability improvements, lots of threading and memory usage related bugs have been resolved.
  • MySQL Database backend has been cleaned up.
  • Proper support for game clients of version 1.10.2 has been added.
  • Support for auras, pets, spells, talents, totems, etc. has been added or improved.
  • Cross-platform issues have been resolved, MaNGOS should now build on more platforms, including FreeBSD.

Version 0.1, Codename "Lightbringer"

  • AI system
  • Grid system
  • Lots a game features working.
  • Lovely optimizations for the beloved server.

Version 0.0.3, Codename "Mango Carpet"

  • Interim release, not gone public.

Version 0.0.2, Codename "Library"

  • Most data conversions working.
  • Database cleanup.
  • More features working.
  • Many bugs fixed.

Version 0.0.1, Codename "Endeavour"

  • Data converter added.
  • Build system improvements.
  • Bug fixing and code cleaning.